WANDER

Designing a end to end application for solo travelers

With the impact of pandemic, more people traveling during this time have to/choose to travel solo. This travel mode could change the way people think for the travel and be continued after post-pandemic end. A increase of solo travel is expected. Wander is an app that strives to improve travel experience for solo travelers by allowing users to connect with travelers who have the same interest and plan, as well as help them find useful travel information.
Design Challenge

1. Design a mobile app that allows people to browse travel information, share insights, and meet up.
2. Develop a solid branding to promote new website and gain new users.

Project Timeline

October 2020 - November 2020 (5 weeks)

Work Type

Team Work (Project Manager, UX Designer)

Role

UX Designer

Tool

Figma, Adobe Illustrator, Adobe Photoshop

Discover & Define

Travel solo can be free and flexible while people also pay price for it. How can Wander minimize the downside of traveling alone?

The situation and needs could be very different when people is by themselves and with groups. To start, I carried out a research plan to help me get insights of solo travel and solo travelers.

Research Goals

  • Understand the market trend of travel before and during the pandemic 
  • Uncover the ways for people to find travel information and partners
  • Uncover the ways that people choose to travel(alone or group) and the reasons behind it
  • Identify the target users
  • Identify the main competitors and their strengths and weaknesses
  • Understand user needs and pain points of travel

Methodologies

  • Secondary Research (Market Research, Competitive Analysis)
  • Primary Research (User Interview)

What can we learn from the market?

I looked into data that of  travel history and trends in the past and during the pandemic. The full research plan and results can be found here.

The market research helped me:

  • Clear my concerns of the travel market by knowing almost half of people expect to spend the same as usual.
  • Understand the intention of solo travel is to save time on waiting and enjoy the freedom
  • Identify the target users are millennials
  • Understand that users expect personalized and unique experience

What current travel products are providing?

Without knowing specific needs from solo travelers but with the assumption that most solo travelers currently are using popular travel products to help their travels, I researched top 3 travel APP that travelers trust and get information and a social APP which aims to connect travelers. I analyzed how they addressed user needs and what their weakness are to give a big picture of travel product design.

Key takeaways are:

  • The majority of them have social features that people can share trips.
  • All of them help users with trip planning including creating schedules and save destinations.
  • The majority of them have communities for travelers

User Interview

Then I conducted user interviews with 4 people who likes to solo travel/ have solo travel experience to uncover their travel behaviors and preferences. Participants are aged 24-35. Three are single, one is married.

Key notes from interviews are:

  • Users use social media and online search to find information
  • Users want to get to their desired content quicker
  • Users want to know more when picking destinations
  • Users make simple plans and Users feel painful with disorganized plans
  • Users like to use maps to make schedules
  • Users ask local people for more unique experience
  • Users travel solo because it’s flexible
  • Users want to meet new friends when travelling solo
  • Users feel lonely and not being able to share good things when travelling solo
  • Users can’t share expense when travelling solo

Then I used empathy map to have a deeper dive of users to be more precisely define their needs and pains.

Insights from interviews are:

Users read travel blogs and stories to find their travel destinations and make plans.

Interviewees are motivated by blogs and stories and checking them out is the way for them to find their next destinations.

Users ask local people for more information and willing to know more about local culture

People expressed strong interests to know culture through locals while solo traveling and they think it is a great opportunity when they are not bounded by other people.

Users want to meet people but also need the freedom

This is the point made by almost every interviewee. They wanted to enjoy the freedom but are also frustrated with being alone for the entire trip. Finding the balance is what they are looking for.

Persona

With the information I learned from the empathize, I created a persona for the project to guide me in the following steps. The target users will be extrovert, social, and like exploring and sharing.

Challenges and Solutions

Goals

Since this is a fictional project, the business goals were being developed with the research process and better understanding of the projects and problem spaces. Building upon with previous steps, I created three project goals to stay focus on travel community, localized experiences, and sharing. The full version is here.

Challenges

With three goals defined. I started brainstorming ideas that would help achieving them. This process help me throw out any idea to make the business possible and goals achievable. I came up with a list of ideas of what to do to help business and users to achieve their goals. However, a number of them require strong technical, financial, and user base support. It is impossible for a new business with the consideration of limited resources and budget. Therefore, defining the unique challenge and creating priorities is critical as a start. so -

What are the priorities to start with?

I revisited persona and goals to define the uniqueness of the project. I also did second round of market research to identify the current market gaps and how the project could fill the gap with the unique challenge.


Unique Challenge

By looking at the persona and consider the technical difficulty, the unique challenge to the project I concluded was connect users and provide more local experience.

Market Gaps

There are a number of travel agencies/companies providing services for solo travelers while the majority of programs are group and service based such as group touring and group activities (what Airbnb is offering). Providing platforms for voluntary connections between travelers and local experts is a big gap in the current market. Tripadvisor has built community while the main purpose is for sharing. The travel community in Booking.com and Airbnb is only created for Q&A. Meetingup with local people and travelers has a big potential in travel market, especially solo traveling market. I have looked into a few businesses who has been working on this model and learned their strengths and weaknesses

Pilot Cities

Without a big user base as support, connecting users in small cities is very challenging and will lower the quality of services. To start with, I researched popular destinations in the past decades and evaluated their potential in providing localized experience and convenience for solo travelers. Below are the criteria and cities I selected for the APP launch.

City Selection Criteria:

  • Walkability: solo travelers will unlikely to rent a car because they want to save expense
  • Big population base to support meet up program
  • Can provide special and unique travel experience
  • Safe and friendly to visitors

Application Map

By defining the challenges and focus, I created feature roadmap based on the priorities. This helped me organize and develop the application map.

The application map was essentially constructed with three major flows: experience, socialization, and personalization. The explore and saved is where users to find travel information and insights and save destinations for quicker access. The meet-up and inbox is where users to connect and communicate with travelers and locals. The account is for user information, preferences, and looking for any assistance.

User Flows

I used two scenarios to help me construct the flows of people how to interact with the APP to complete the tasks.

  • User wants to check out suggestions from locals
  • Users wants to meet up with someone

Sketches

With the stack-up from the previous work, I created UI requirements for screens that are important for the flows and started with some initial sketches to help me envision the screens.

Mid-fidelity Screens

Building upon with the sketches, the mid-fidelity smoothened flows in details such as global search, profile list, and story tab structure.

Design Improvement

Usability Testing

To make sure users can interact with the APP obstacle-free. The usability test was conducted with 4 participants whose experience with using mobile varies from limited to excessive. Tasks were created for three critical flows:

  • User wants to write their travel stories for Central Park.
  • User wants to find someone to meet up at London Eye.
  • User wants to sign up for the meet-ups.

I used affinity map to organize observed issues. There was no big issue observed during the testing. The common issues fell into three areas:

  • 3/4 participants got confused by stories and reviews
  • 3/4 participants are not clear about where to find accepted requests
  • 4/4 participants are having difficulty sign themselves up for meet-ups in a destination

After revisiting the design and locate the problem areas, I came up with solutions to improve the design.

Problem: 3/4 participants got confused by stories and reviews.
Solution:
Change stories to tips and added goal to the tab to help clarify.

Problem: 2/4 participants are not clear about where to find accepted requests.
Solution: 
Added notes of how users will get notified in “request sent” screen.

Problem: 4/4 participants are having difficulty sign themselves up for meet-ups in a destination.
Solution: 
Changed the word from “I want to meet-up” to “Sign up for meet-ups” and added CTA in meet-up main screen.

Branding

UI Kit

As one of the two challenges, coming up with a solid branding is also critical for the success of the APP. By reviewing the target users and goals, the branding of Wander should be:

  • Timeless
  • Interactive
  • Creative

The design strategy is to select colors that could speak for localized experience and interaction. The imagery selection is leaning towards cartoony because the target user are between 20-35.

Color Strategies

  • The orange color expresses the feeling of passion that would speak for one of the main goals of connecting users with travelers and locals
  • The dark blue conveys a feeling of mystery which makes people want to unveil and explore. And that is how localized experience attracts users
  • In the application, orange will be used for highlight components and call to actions. The dark blue will be used in minor elements such as tags and images

Color Strategies

  • The majority of the images will pick clean and abstract pictures to meet what millenials are liking nowadays
  • The real destination pictures will be selectively use professional photography

Design Outcomes

Share tips with other travelers

Sign up for meet-ups and connect with other users

Chat with connected users

WHAT I LEARNED FROM THIS PROJECT?

Travel is a thing that the majority people celebrate and it is easy to make assumptions from personal experience. Digging out the unique needs for solo travel took significant efforts and gave me lots of hard times. What I learned the most from project is to stand with the business and deal with the facts by coming up the priority plans. I am really proud of the solutions I took to identify the priorities. They make the project more real and implementable.